/*
* A Prey Agent which uses the Flee or Evade steering behaviour.
*/

class PreyAgent extends Agent {

    private String behaviour; // "flee" or "evade"
    private HunterAgent target;

    public PreyAgent(float m, float r, float k, PVector p) {
        super(m, r, k, p);
    }

    public String getBehaviour() {
        return this.behaviour;
    }

    public void setBehaviour(String behaviour) {
        this.behaviour = behaviour;
    }

   public void setTarget(HunterAgent h) {
        this.target = h;
    }

}